Granado Espada Characters | Elementalist |

Saturday, December 22, 2007

Elementalists are purely offensive magic users. The Elementalist pulls their magic from powerful Bracelets of Fire, Ice and Lightning. At higher levels, the Elementalist can use two Bracelets at once, synergizing multiple elements for extremely powerful attacks. Elementalists need heavy protection due to their low defense and slow running speed.


Granado Espada Characters | Scout |

Saturday, December 22, 2007

Scouts are quick healers and battle assistants. Although able to wield small daggers, they are best used in a complimentary role to the main attackers. Scouts can resurrect, heal, and even set traps at higher levels. Scouts are extremely quick and able to quickly escape a battle field.


Granado Espada Characters | Wizard |

Saturday, December 22, 2007

Wizards are a magical class able to use both offensive and defensive magic. Developing their stances can build them as buff specialists or powerful manipulators of physics. At higher levels the Wizard can use the “levitate” ability, making them immune to attack from grounded enemies.


Granado Espada Characters | Musketeer |

Saturday, December 22, 2007

Musketeers are a powerful ranged class able to deal extensive damage to grounded or flying enemies. Musketeers have the most powerful single attack in the game, but can be expensive to support as they need a large supply of bullets for long quests. Through stances they can carry rifles or pistols.


Granado Espada Characters | Fighter |

Saturday, December 22, 2007

Fighters typically serve as the front line of attack for any party. They are able to take an excessive amount of damage due to their high HP and heavy armor proficiency. The most versatile class, fighters can learn stances to increase their attack or defense, and are even able to wield pistols by the middle game.


Granado Espada

Tuesday, December 18, 2007

The time is now. It’s the moment you’ve all been waiting for. Finally, after long speculation and deliberation, IAHGames is announcing the Granado Espada business model, the guidelines of continuation for the English version of the 2006 Korean Game of the Year.

Before lifting the curtains and firing the cannons, we want to thank all of you for playing Granado Espada, and voicing your opinions on the business.

IAHGames has taken into account all of the concerns and opinions voiced, and mixed them with our own professional experience to finalize a model that we feel will provide the best service standard for you.

 

Several points stand out in our final decision. While the biggest advantage of a free to play model is unlimited accessibility, there are several possible pitfalls to such a system.

1) A free to play system creates a significantly larger base of players who do not invest anything in the game other than time. Some of these players will not care about following rules of conduct or fair play. If they receive a warning or ban, they can instantly create another account for free and re-enter the game.

 

2) An extremely large player base can also lead to server crowding, without providing adequate revenue for IAHGames to install and run new servers. It is our goal to maintain an optimal volume of players on all worlds, and to open new worlds as necessary. A free to play system would hamper our ability to do so.


Saturday, December 15, 2007


Saturday, December 15, 2007


Saturday, December 15, 2007


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